export enum TILE_TYPE_ENUM{
WALL_ROW = 'WALL_ROW',
WALL_COLUMN = 'WALL_COLUMN',
WALL_LEFT_TOP = 'WALL_LEFT_TOP',
WALL_LEFT_BOTTOM = 'WALL_LEFT_BOTTOM',
WALL_RIGHT_TOP = 'WALL_RIGHT_TOP',
WALL_RIGHT_BOTTOM = 'WALL_RIGHT_BOTTOM',
CLIFF_CENTER = 'CLIFF_CENTER',
CLIFF_LEFT = 'CLIFF_LEFT',
CLIFF_RIGHT = 'CLIFF_RIGHT',
FLOOR = 'FLOOR',
}

export enum EVENT_ENUM{
  NEXT_LEVEL = 'NEXT_LEVEL',
  PLAYER_CTRL = 'PLAYER_CTRL',

}

export enum CONTROLLER_ENUM{
  TOP = 'TOP',
  BOTTOM = 'BOTTOM',
  LEFT = 'LEFT',
  RIGHT = 'RIGHT',
  TURN_LEFT = 'TURN_LEFT',
  TURN_RIGHT = 'TURN_RIGHT',
}

export enum FSM_PARAMS_TYPE_ENUM{
  NUMBER = 'NUMBER',
  TRIGGER = 'TRIGGER',
}


export enum PARAME_NAME_ENUM{
  IDLE='IDLE',
  TURN_LEFT='TURN_LEFT',
  DIRECTION='DIRECTION',
}

export enum DIRECTION_ENUM{
  TOP='TOP',
  BOTTOM='BOTTOM',
  LEFT='LEFT',
  RIGHT='RIGHT',
}
//实体状态
export enum ENTITY_STATE_ENUM{
  IDLE='IDLE',
  TURNLEFT='TURNLEFT',
}

export enum DIRECTION_ORDER_ENUM{
  TOP = 0,
  BOTTOM = 1,
  LEFT =2,
  RIGHT = 3,
}
